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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Could you upload a pic would like to see what it looks like ^^
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
theres a video, i thought an image wouldnt really work since it needs to be animated, i can still do that though
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Dude how come in every script I see from you, you define the temporary variables on the player? Like self.perv and self.perv2, why define that on the player? Maybe someone else uses those variable names. Just take the "self." Off. Same with the hud. Just define it zap_hud or something but why did you define it on the player? And why did you make an array for it when it's only one hud with one key?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Dude how come in every script I see from you, you define the temporary variables on the player? Like self.perv and self.perv2, why define that on the player? Maybe someone else uses those variable names. Just take the "self." Off. Same with the hud. Just define it zap_hud or something but why did you define it on the player? And why did you make an array for it when it's only one hud with one key?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
This is interesting, I've never seen 'animated' hud elements before, this could be used for lots of things +1.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
yeah, animation (at least this way) isnt hard, its just you cant use it too much cause theres a hud limit and a Precache limit (ive hit this limits at least three times in my wip as it is)
also this does only use one hud spot but you dont have to add much to hit the limit,i think with the stock hud you can add up to around 15-18 things and perk icons take up those spots
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
are you sure this isnt going to appear for "everyone"?
Should be using a "client" hud element? Unless create_simple_hud( PERSON ) does that, but im not sure it does asi went through this with hintstrings once
Also i didnt know there was a precache limit, what error did it give?