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Mystery Box 2.0 Full Release

POLLHOT
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Created 9 years ago
by PROxFTW
0 Members and 1 Guest are viewing this topic.
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Poll

Question: Do you want hacker already implemented?

Yes
6 (66.7%)
No
1 (11.1%)
I don't care, up to you.
2 (22.2%)

Total Members Voted: 8

Voting closed: November 16, 2014, 09:12:12 pm

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Ok try this hopefully this should fix up the hintstrings. As well as I added an option for starting weapon so the 1 box glitch should be better avoided.
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The King of Zombies
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This is now partially fixed. The hintstring bug comes whenever the box leaves the starting location for the SECOND time, and then the hintstring is at the starting location even though the box isnt there, and it only lets me hit it once then the hintstring goes away at that location, but the other locations are fine. Also the light flare in the sky only stays at the starting location now.
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i hope to see some mappers utilize this new box which is really want 3arc need (letting other players take your weapon - how difficult is that) I take it works when getting a third gun with mule kick
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i hope to see some mappers utilize this new box which is really want 3arc need (letting other players take your weapon - how difficult is that) I take it works when getting a third gun with mule kick
Not very hard to let others take your weapon. And yah it is utilized to work with Mule Kick.
If you don't have Bams or my mule kick it would need to be adjusted.

Zombiekilla6, I will fix it up in a bit and post the dl on this post.
Updated: Should be fixed now. If not I will continue to work on it. I am currently at school so I can't test it but if I can't figure it out when I get home I will fix it.
Last Edit: October 31, 2014, 12:31:05 pm by PROxFTW
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Yup it works now, also for some reason I cant seem to get a fire sale drop to test if that works like it should, even though I added the include line to my dlc3_code
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Yup it works now, also for some reason I cant seem to get a fire sale drop to test if that works like it should, even though I added the include line to my dlc3_code
Ok Ill fix it up. Nikolai had the bug originally so just give me a bit to remember how to fix it.
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everything been fixed?
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everything been fixed?
Mostly. Just have to get the firesale to drop again. Also I have to update the OP with a fully working version. For now just dl the latest MysteryBox2.gsc and replace it with the OP dl. And then mostly all known bugs should be fixed.
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Mostly. Just have to get the firesale to drop again. Also I have to update the OP with a fully working version. For now just dl the latest MysteryBox2.gsc and replace it with the OP dl. And then mostly all known bugs should be fixed.
i have downloaded the one from front page page 1 there is a tut file but i carnt open it
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i have downloaded the one from front page page 1 there is a tut file but i carnt open it
Any text editor should open it just fine. Just drag and drop into a text editor or open with.
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Any text editor should open it just fine. Just drag and drop into a text editor or open with.
ok thanks :)
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Zombiekilla6, you updated the _zombiemode_powerups.gsc correct? If you did when I get home I will fix it, can't remember out what it is right now.
Also later today I am going to adjust the mystery box to work with the BO Hacker since I forgot to add that in. Also something I didn't mention is this is set up to work wit EMP but needs to be threaded manually. I will later add a tut to thread things manually.
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Yup, I double checked to make sure I added it in zombiemode_powerups and its there. Also I forgot to add in the dlc3_code stuff and like Rorke said, its not there. Maybe cause it got overwrote with the ugx mod tools patch?
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Yup, I double checked to make sure I added it in zombiemode_powerups and its there. Also I forgot to add in the dlc3_code stuff and like Rorke said, its not there. Maybe cause it got overwrote with the ugx mod tools patch?
No, I use the UGX Patch as well. Just look for include_weapon or include_weapons?

 
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