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Mystery Box 2.0 Full Release

POLLHOT
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Created 9 years ago
by PROxFTW
0 Members and 2 Guests are viewing this topic.
52,356 views

Poll

Question: Do you want hacker already implemented?

Yes
6 (66.7%)
No
1 (11.1%)
I don't care, up to you.
2 (22.2%)

Total Members Voted: 8

Voting closed: November 16, 2014, 09:12:12 pm

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Remington R5
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No, I use the UGX Patch as well. Just look for include_weapon or include_weapons?
the include_weapons is in the weighing function for ray gun and other one is function for the weapons them self
Last Edit: October 31, 2014, 02:22:26 pm by Rorke
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No, I use the UGX Patch as well. Just look for include_weapon or include_weapons?

Still found zero results. I looked through the entire file as well and couldn't find anything that sounded like it could be it
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Still found zero results. I looked through the entire file as well and couldn't find anything that sounded like it could be it
Oops, was suppose to say _zombiemode_utility not dlc3_code. My bad, sorry about all the confusion. Ill fix it up when I get home
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Oops, was suppose to say _zombiemode_utility not dlc3_code. My bad, sorry about all the confusion. Ill fix it up when I get home
lol :D +1 man thanks for the quick reply
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The King of Zombies
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Oops, was suppose to say _zombiemode_utility not dlc3_code. My bad, sorry about all the confusion. Ill fix it up when I get home

Ahh, yup found it in zombiemode_utility. Thanks!
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which prefab do i have to use? coz there is 2 or dont it matter?
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which prefab do i have to use? coz there is 2 or dont it matter?

If you have the motd box or origins box you use the animated one, but if you dont then you use the normal one.
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i now have a flashing "unknown texture" icon thingy and its putting the an94 model in when i havnt put that weapon in my map O_o http://gyazo.com/fcc4f1ea7cdd424d811a000cedb47653
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thats messed up rorke
Last Edit: October 31, 2014, 02:49:54 pm by arceus
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thats messed up rorke
lol bug's for life lol are well its only the tutorial map lol

Double Post Merge: October 31, 2014, 02:56:27 pm
If you have the motd box or origins box you use the animated one, but if you dont then you use the normal one.
so i have to now port the weapons box from bo2 dlc? im very confused
Last Edit: October 31, 2014, 02:56:27 pm by Rorke
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lol bug's for life lol are well its only the tutorial map lol

I had that same bug on my test map, oddly enough when i copied it over to my main map, it went away.
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I had that same bug on my test map, oddly enough when i copied it over to my main map, it went away.
echh not too keen on risking months of work lol

Double Post Merge: October 31, 2014, 03:14:26 pm
unknown anim tree "magic_box" <-----fixed it
Last Edit: October 31, 2014, 03:16:34 pm by Rorke
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Rorke the unknown texture is because you didn't adjust the shader in _zombiemode_powerups.gsc. The an94 bug I don't know what to say about that as it uses weapons only included in dlc3_code.gsc and _zombiemode_weapons.gsc so I didn't have to do more modifying to the code. Yah magic_box having that error would be you forgot to add it. The Animated box is only if you have any box from BO2 or just a custom made animated box. Otherwise use the Default one. Using the animated box will have to be adjusted as I just used part of the WAW box so you could see what needed to be changed.
Last Edit: October 31, 2014, 03:31:18 pm by PROxFTW
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Rorke the unknown texture is because you didn't adjust the shader in _zombiemode_powerups.gsc. The an94 bug I don't know what to say about that as it uses weapons only included in dlc3_code.gsc and _zombiemode_weapons.gsc so I didn't have to do more modifying to the code. Yah magic_box having that error would be you forgot to add it. The Animated box is only if you have any box from BO2 or just a custom made animated box. Otherwise use the Default one. Using the animated box will have to be adjusted as I just used part of the WAW box so you could see what needed to be changed.
it gave me that error because i didnt tick the animtree in iwd file list when building mod

Double Post Merge: October 31, 2014, 03:34:02 pm
i also dont fully understand what the box is supposed to do? like whats different? im very confused :'(

Double Post Merge: October 31, 2014, 03:37:21 pm
also the firesale shader and stuff will come in handy if ever someone ever does a tut for firesale
Last Edit: October 31, 2014, 03:37:21 pm by Rorke
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Also I wanna kind of explain some of the features as well.
Box Location - There is an option to completely disable it, add it everywhere like natch, randomize the location, or set the location yourself.
Firesale - Completely redesigned to work with all the features and so far no bugs at all with it.
Perma-Box - If you played BO2 you will know after a few box hits you can get a teddy bear which allows better weapons
UGX Player Take - If you hit the box, after a little while it will be available for others to take the weapon
Adjust timers for box open time, how long for UGX player take to be active
Adjust sounds
Adjustable User settings. Try it out, this should help non-scripters hugely with customizing features with little knowledge of scripting
1 Box prefab is only required. No kvp editing besides changing models.
Fixes up many bugs with the original mystery box, including 3+ weapon/perk glitch + a few more
Fully redesigned

 
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