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maps\bam_bo_mod_e_cherry_standalone::cherry_init();

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
But if you recompile your patch what happens? You lose it?This looks awesomeBut if you recompile your patch what happens? You lose it?
//Electric Cherry
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_world
xmodel,bo2_p6_zm_vending_electric_cherry_off
xmodel,bo2_p6_zm_vending_electric_cherry_on
weapon,sp/zombie_perk_bottle_cherry
material,cherry_vending_zombies
If I have those models already what do I need to add to my scripts to make this work?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |




[/url]![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
Yeh Origins Generators gets my vote too

does trem know about this? maybe he can ad it to 1.1 considering it doesnt require much work to include because you already did all the work! Hope he sees this
not sure but its UGX MOD friendly! this perk will only turn on when juggernog is turned on so it wont turn on in gamemodes
haha