Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Each client still has a hudelem limit. Each perk icon is a hudelem, and each +10xxx yellow score text that appears for each player is a hudelem - which is why in UGX Mod we changed that yellow score text to just keep increasing itself instead of spamming hudelems.
Each client still has a hudelem limit. Each perk icon is a hudelem, and each +10xxx yellow score text that appears for each player is a hudelem - which is why in UGX Mod we changed that yellow score text to just keep increasing itself instead of spamming hudelems.
ah so the flickering is probably occurring when they rack up points. Ill try to update to the UGX points model
I got the latest stuff and there are still problems in co-op...
Zombies still hit you while you're down, Wunderfizz still only works for the 1st player to use it, Wonderfizz doesn't give back your money if you get the 'bear bottle', Wunderfizz gives me an empty blank bottle (that one may be my fault), QR on in co-op. Probably more but that's all I can think of off the top of my head.
- scripts and models for Origins Generators - wunderfizz re-appears for all players - the bear perk bottle gives money back - updates for Vulture-Aid, lightly tested
-Electric Cherry is invisible, and when it's bought you cant run, switch guns, or buy anything -For the generators you get a checkerboard pattern where (I guess the waypoint is) when the generator is turning on -I followed your tutorial for the generators, and I didn't understand the part where you add the spawners, maybe a step by step in what to add in radiant? -Wunderfizz seems to disregard the generators
That seems to be all bugs for now.
-Fluid in generators looks nice -Vulture Aid still works -Perks not near the generators turn on when all the generators are on -Sounds all work and are nice and clear
-Electric Cherry is invisible, and when it's bought you cant run, switch guns, or buy anything -For the generators you get a checkerboard pattern where (I guess the waypoint is) when the generator is turning on -I followed your tutorial for the generators, and I didn't understand the part where you add the spawners, maybe a step by step in what to add in radiant? -Wunderfizz seems to disregard the generators
included the Crusader models and electric cherry things. and as for spawners, just add normal spawners, just change their targetnames! Post Merge: May 27, 2014, 07:19:36 pmpatch file for this post has been updated!
After adding your latest patches in which you said the Wunderfizz was fixed, I now find that it's even more broken and is utterly useless in co-op as no-one can use it - there's not even a hintstring....at least before one player could use it...
So I guess I have to remove that one too since you just refuse to test out anything in co-op....shame
Edit: Also QR now appears to be broken in solo after this latest update, even though it worked fine before....
Last Edit: May 28, 2014, 12:59:53 pm by steviewonder87
After adding your latest patches in which you said the Wunderfizz was fixed, I now find that it's even more broken and is utterly useless in co-op as no-one can use it - there's not even a hintstring....at least before one player could use it...
did you place more than 1 wunderfizz? you need to place more than 1
Code Snippet
Plaintext
Edit: Also QR now appears to be broken in solo after this latest update, even though it worked fine before....
Quick Revive is all scripting. the last update would not have affected it Post Merge: May 28, 2014, 05:27:00 pm
Code Snippet
Plaintext
players = get_players(); //get players
for(i=0;i<players.size;i++) self setvisibletoplayer(players[i], false); //set visible to everyone
self waittill( "trigger", user ); //wait til user uses it
players = get_players(); //get players again
for(i=0;i<players.size;i++) self setinvisibletoplayer(players[i], false); //hide to all
There are about 4 or 5 Wunderfizz's on the map, also I didn't add the revive structs, and I believe you added something in the VA scripts (which I've now removed) which meant you didn't need them anymore, but since I've taken out VA the zombies still come to me when I'm downed, although I guess if I add the struct/s it will be fixed...
But the Wunderfizz before only worked for the 1st person to use it in co-op, now no-one can use it, as soon as the power's on the hintstrings disappear and they're basically just misc models sitting there doing nothing...
hey bam, even with those new IWD's and patch, the electric cherry machine still shows up blank in game. And doesn't actually work. You can drink it, but then you cant run, switch weapon, buy anything, ect
hey bam, even with those new IWD's and patch, the electric cherry machine still shows up blank in game. And doesn't actually work. You can drink it, but then you cant run, switch weapon, buy anything, ect
okay, well im leaving on my internship in clorado so ill be away from the zombie scene for a while. ill work on fixes occasionally. I just tested and its works for me.. hmm
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
okay, well im leaving on my internship in clorado so ill be away from the zombie scene for a while. ill work on fixes occasionally. I just tested and its works for me.. hmm