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[SOLUTION] Change Wall Weapon Price

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Created 7 years ago
by ChilledKarma
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YA YEET! Need help? Just PM meh boiiii!
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First go in to your root\usermaps\mapname then create a new folder called gamedata and inside of that folder create a folder of weapons inside of that folder create a folder called zm.

Next locate your zm_levelcommon_weapons.csv file in root\share\raw\gamedata\weapons\zm and copy that file.

Then paste that file into root\mapname\gamedata\weapons\zm.

Then i recommend downloading a program called Apache OpenOffice and when running the installation you will have options on what to download, do ONLY Calc and nothing else only check calc.

Then edit the zm_levelcommon_weapons.csv with openoffice and make sure the menu that pops up has the lines seperated by comma, check only comma and under column "D" you will see numbers that varies between different guns, these are the prices for if there are on the wall. I've tested this myself and i changed the price for RK5 from 500 to 750.

Hope this helped!
Last Edit: October 25, 2016, 04:01:21 pm by Dust
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Or

Go to that file

Raw/gamedata/weapons/zm

And either just edit it with any text editor or copy paste the file and change which one it uses in the zm_usermap scripts

Why you guys all over complicating this absurdly simple task lately?
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Or

Go to that file

Raw/gamedata/weapons/zm

And either just edit it with any text editor or copy paste the file and change which one it uses in the zm_usermap scripts

Why you guys all over complicating this absurdly simple task lately?
exactly its super easy
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Or

Go to that file

Raw/gamedata/weapons/zm

And either just edit it with any text editor or copy paste the file and change which one it uses in the zm_usermap scripts

Why you guys all over complicating this absurdly simple task lately?

Well some people might get confused with the normal text editor and how its setup, and also what if the person that has a custom ported wall weapon and want to add it to the box or put it on the wall and change the price. If you want to tell people how to do stuff, make your own post, dont post it on mine. :)
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Still don't need to do at least 3 things you've mentioned and still doesn't require software to do...

And even if adding new guns or whatever else - it still only requires what I said...

And welcome to "public" forums - if I wanna reply I will thanks
Last Edit: October 25, 2016, 04:12:44 pm by Harry Bo21
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Still don't need to do at least 3 things you've mentioned and still doesn't require software to do...

And even if adding new guns or whatever else - it still only requires what I said...

And welcome to "public" forums - if I wanna reply I will thanks
Oh snap Harry is spittin some straight fire
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... if you edit raw files as a non-scripter i think your asking for trouble. Also that would cause every user map to have the same changes which also some people may not want in a lot of cases, those of us working on multiple projects at once may want to have separate custom changes that are map/mod specific. ;)
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I've tried everything, including this tutorial... The weapon price does not change in game :/ any help?
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I've tried everything, including this tutorial... The weapon price does not change in game :/ any help?
I'm not sure why it's not working for you, it works perfectly fine for me. I'll search into the problem and let you know if i find a solution.
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I've tried everything, including this tutorial... The weapon price does not change in game :/ any help?

I've had the exact same issue :/
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Is there a way to access/get the price of wallbuys or triggers in general via script?

 
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