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Messages - ChilledKarma

I've tried everything, including this tutorial... The weapon price does not change in game :/ any help?
I'm not sure why it's not working for you, it works perfectly fine for me. I'll search into the problem and let you know if i find a solution.
7 years ago
FAIRLY sure this is a ram error, close some apps using up a lot of ram and see if it works then, other than that im not sure.
7 years ago
You would have to rip the models, animations and scripts using wraith from the game and add it to your map.
7 years ago
Or

Go to that file

Raw/gamedata/weapons/zm

And either just edit it with any text editor or copy paste the file and change which one it uses in the zm_usermap scripts

Why you guys all over complicating this absurdly simple task lately?

Well some people might get confused with the normal text editor and how its setup, and also what if the person that has a custom ported wall weapon and want to add it to the box or put it on the wall and change the price. If you want to tell people how to do stuff, make your own post, dont post it on mine. :)
7 years ago
Hey everyone my name is Aidan, i am 15 years old almost 16. I have been fascinated by custom maps on WaW for a long time

and since black ops 3 came out, the mod tools has taken up around 230 hours of my time so far. I currently working on a

project in the bo3 mod tools. I know a good bit about scripting for gsc, im not a professional so dont run to me if you need

help. I'm not really sure what else to say.. soooo thank you! :D
7 years ago
Pretty sure this is fixed here, although im not sure what this script is supposed to do for you, just let me know if you have any problems.

Code Snippet
Plaintext
function init()
{
level.trigcompleted = 0;
level.trigneed = 1; // NUMERO DE TRIGGERS COMPLETOS
level thread interact1();
}

function shootable_1()
{
    trig_1 = GetEnt("interactrigger1", "targetname");

    trig_1 SetHintString("Manten pulsado [ F ] para rezar al dios Jason");
    trig_1 SetCursorHint("HINT_NOICON");

    while(1)
    {
        trig_1 waittill("trigger", player);

        SetHintString("Jason esta contento contigo, ten tu recompensa"); // Not Needed

        level.trigcompleted++;
 
        thread shootables_done(player);
 
        break;
    }
}

function shootables_done(player)
{
    while(1)
    {
 
        if( level.trigcompleted >= level.trigneed)
        {
// if (done) complete; "the code of system"

self.zombie_cost = 1000;
        }

        break;
    }
}
7 years ago
First go in to your root\usermaps\mapname then create a new folder called gamedata and inside of that folder create a folder of weapons inside of that folder create a folder called zm.

Next locate your zm_levelcommon_weapons.csv file in root\share\raw\gamedata\weapons\zm and copy that file.

Then paste that file into root\mapname\gamedata\weapons\zm.

Then i recommend downloading a program called Apache OpenOffice and when running the installation you will have options on what to download, do ONLY Calc and nothing else only check calc.

Then edit the zm_levelcommon_weapons.csv with openoffice and make sure the menu that pops up has the lines seperated by comma, check only comma and under column "D" you will see numbers that varies between different guns, these are the prices for if there are on the wall. I've tested this myself and i changed the price for RK5 from 500 to 750.

Hope this helped!
7 years ago
First go in to your root\usermaps\mapname then create a new folder called gamedata and inside of that folder create a folder of weapons inside of that folder create a folder called zm.

Next locate your zm_levelcommon_weapons.csv file in root\share\raw\gamedata\weapons\zm and copy that file.

Then paste that file into root\mapname\gamedata\weapons\zm.

Then i recommend downloading a program called Apache OpenOffice and when running the installation you will have options on what to download, do ONLY Calc and nothing else only check calc.

Then edit the zm_levelcommon_weapons.csv with openoffice and under column "J" is determining whether it is in the box or not, just put false for not in the box or true for in the box.

Hope this helped out!
7 years ago
I believe i have had this problem before and i forgot how to fix it, but try verifying your cache in steam and if that doesnt work, where it says the error is, go to that folder and check to see if anything is out of place.
7 years ago
Target and targetname are simply in the name, target targets the targetname and the targetname is a value that the target can target if that makes sense.

Script noteworthy and script string are a little harder to explain but it really depends on what your using them for.

For example some cases you would have a script_noteworthy telling something to do something and the script_string would be the value for the noteworthy.

In other cases they could just be completely unattached, another example is like a script_noteworthy could be telling this specific brush is a clip, or that this specific script_struct is a riser location.

Hope this helped out, anyone correct me if i'm wrong
7 years ago
I have this error every time i run my map, i've tried deleting spawners and starting it, ive tried completely re doing every spawner on the map and starting it but nothing works, it loads for like 10 seconds and then goes to an untextured screen and gives me this error on the zombies menu.

Untextured Screen:

https://gyazo.com/1a8ea4df4bb57ef35b7486a95cf464bb

Error:

https://gyazo.com/7effcea275d532ec04fa45ca1ed4a947

Please help!
8 years ago
So i compiled, linked and lighted my map and it pops up with this error and when i try to run it, it wont work.

UNRECOVERABLE ERROR:
  Could not create C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_test/zone_source/all/assetlist/zm_test.csv.

Please help, i dont know what to do.
8 years ago
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