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Contact Support - Help Center Get help on the UGX Discord. Join it now!#using scripts\zm\ugxmods_timedgp;
#using scripts\custom\shootable_perk;
function chungainit()
{
//These are the starting varibles for the perk times
level.shoot_quick_revive = 0;
level.shoot_juggernog = 0;
level.shoot_sleight_of_hand = 0;
level.shoot_doubletap2 = 0;
level.shoot_dead_shot = 0;
level.shoot_electric_cherry = 0;
level.shoot_widows_wine = 0;
level.shoot_additional_primary_weapon = 0;
thread chungapoints();
// thread chunga();
}
function chungapoints()
{
level waittill(level.tgTimerTime.minutes == 1);
level.shoot_dead_shot++;
IPrintLnBold("DEAD SHOT HAS BEEN UNLOCKED");
thread shootable_perk::shootable_perk_dead();
}



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function chungapoints()
{
while( level.tgTimerTime.minutes < 1 )
{
wait 1;
}
level.shoot_dead_shot++;
IPrintLnBold("DEAD SHOT HAS BEEN UNLOCKED");
thread shootable_perk::shootable_perk_dead();
}