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Making the next step of the EE wait until the previous step is completed?

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Created 5 years ago
by Chadric273
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Location: Minnesota
Date Registered: 7 July 2012
Last active: 5 months ago
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Chadric273's Groups
Chadric273's Contact & Social Linkschadric.hjellming
Hey guys! I'm sure this is something simple, but how would I go about writing in my script so that step two of the EE cannot be accessed until step one is completed?
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Location: nl
Date Registered: 20 September 2013
Last active: 11 days ago
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No code is bug free
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My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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gympie6's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
gympie6's Contact & Social LinksTheRevenantSkullTeffrieTeffrieGympie5#5971
Hey guys! I'm sure this is something simple, but how would I go about writing in my script so that step two of the EE cannot be accessed until step one is completed?
 I don't know how it works for bo3 but in waw you have something like "waittill("notification");

If you use that two times in a method you are able to order the EE steps.

 
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