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Is there way to trigger player to walk on water after the trigger is activated?

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Created 7 years ago
by Krazyminded
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Pretty much want player to be able to not drown and walk on water after the trigger has been activated.
Any help is appreciated.
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Pretty much want player to be able to not drown and walk on water after the trigger has been activated.
Any help is appreciated.

You could just spawn a clip on top of the water when the trigger is bought
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You could just spawn a clip on top of the water when the trigger is bought
Im making an underwater map, so the trigger is gonna activate an animation which will make allow the characters to walk in water and not drown when activating the trigger.
If the trigger is not triggered its going to allow the players to swim regularly as it would normally when setting a water enity,
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
So what is it you want?

If they get this trigger, they can walk on water? And swim?
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So I want characters to grab scuba gear allowing them to not drown and walk in water instead of swim. I'll probably try to get the gravity to decrease when the trigger is triggered too.
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So I want characters to grab scuba gear allowing them to not drown and walk in water instead of swim. I'll probably try to get the gravity to decrease when the trigger is triggered too.
Ohhh, you could somehow get the water_clip to delete then come back with no sucba? But I dunno for multiplayer
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So I want characters to grab scuba gear allowing them to not drown and walk in water instead of swim. I'll probably try to get the gravity to decrease when the trigger is triggered too.
Instead of walk on the water, make it so they can walk underwater.
WalkUnderwater(<True/False>)

Is the function you want, I don't think what you want can be fully done, but I'll try whip something up, add me on Steam if you want to discuss it.
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SetPlayerCollision(true/false)

Might do it.

 
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