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Contact Support - Help Center Get help on the UGX Discord. Join it now!for(i = 5; i > 0; i--) //For i = 5 you can change the five to how ever many seconds you want the player to hold F for.
{
if(player UseButtonPressed()) //UseButtonPressed is referencing whatever button you have to press to buy doors, perks, and so on. For my controls that button is F.
{
player DisableWeapons();
IPrintLnBold(i);
wait 1;
}
else
{
player EnableWeapons();
break;
}
}
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