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How to "turn on" a zone through script?

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Created 5 years ago
by Chadric273
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Location: Minnesota
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Hey guys! So I wrote  a script where you can destroy a wall by hitting a trigger_damage with an explosive that will then allow zombies to walk through it. The problem I am having is the zone that I want players to be able to access after being destroyed needs to be "turned on" somehow. Typically with a zombie_door you would use a script_flag kvp. I tried putting that KVP on my trigger_damage but it didn't work. Is there someway to "turn on" the zone through scripting that way once the wall is destroyed the script will then follow it up with turning on the next zone? Any help will be much appreciated!
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Code Snippet
cpp
zm_zonemgr::enable_zone("zone_name");
Last Edit: January 23, 2019, 01:06:04 pm by HitmanVere
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Location: Minnesota
Date Registered: 7 July 2012
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Thank you for your reply! I'll be sure to give this a try when I get the next chance (:

 
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