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Contact Support - Help Center Get help on the UGX Discord. Join it now!You can remove a clip box by simply making it a clip_player and making it a script brushmodel. use GetEnt to get the targetname of that script model and delete it when you want it gone. Alternatively you could just use TriggerEnable( false ) on your teleport trigger and set it to true after your easter egg is complete
It should work. I did the same thing with the same song code. Make sure you clip is a script brush, and that its targetname is the same in the GetEnt function.
You could also have it initialize the teleporter script after completing the shootable EE script.