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Custom "zombie_door" script

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Created 7 years ago
by killer2r2
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Date Registered: 10 August 2013
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Hey, I'm making a custom door script, but for some reason I can't figure out how to activate the zone via script. I've set the zone's kvp properly and added it using "add_adjacent_zone". I tried using
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level notify("enter_zone1");
But it didn't work.
I ask for someone to show me how to activate the zone, or even better, show me where to find the original "zombie_door" script.
Thanks in advance.
Marked as best answer by killer2r2 7 years ago
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reckfullies's Groups
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Hey, I'm making a custom door script, but for some reason I can't figure out how to activate the zone via script. I've set the zone's kvp properly and added it using "add_adjacent_zone". I tried using
Code Snippet
Plaintext
level notify("enter_zone1");
But it didn't work.
I ask for someone to show me how to activate the zone, or even better, show me where to find the original "zombie_door" script.
Thanks in advance.

Well you could look inside the door script that already exists and see how they do it. Pretty much how everyone figures stuff out about Treyarch's scripts.

Script is called _zm_blockers.gsc
Last Edit: October 29, 2016, 08:40:20 pm by reckfullies
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I belive purple is getting me...
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IperBreach86's Groups
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Hey, I'm making a custom door script, but for some reason I can't figure out how to activate the zone via script. I've set the zone's kvp properly and added it using "add_adjacent_zone". I tried using
Code Snippet
Plaintext
level notify("enter_zone1");
But it didn't work.
I ask for someone to show me how to activate the zone, or even better, show me where to find the original "zombie_door" script.
Thanks in advance.
I belive you need to use a flag::set and not a notify!
Try that and let me know!

 
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