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Contact Support - Help Center Get help on the UGX Discord. Join it now!Also if you aren't using power for turning on lights already you could just use that method and instead change the lighting state when the triggers are activated.
You can probably create a light fx and spawn it via script. Maybe something like Playfxontag on a spawned script model. I haven't tried this yet but i know some stock fx have lights in them. Then you can delete the spawned script model to delete the fx
Alternatively you could try using script_brushmodels.
I'm not sure what you are planning to do with the dynamic brush model, but if you're trying to do something like a buy-able door with it, you may have to put clipping where the dynamic brush model is when not in use, and then use a script to remove the clipping whenever the door is gone or whatever it is you are using for. The zombies should then recognize the clipping and walk around it, and if they still don't, you may have to map out their pathing using a nav_volume volume.
Hope this helps! Not entirely sure how this will work but it's the best I can come up with off the top of my head.