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PrecacheShader( "specialty_armorvest" );
thread track_zombies();
track_zombies()
{
zombie_shader = "specialty_armorvest";
while(1)
{
zombies = getaiarray( "axis" );
players = get_players();
hud = [];
for (i = 0; i < zombies.size; i++)
{
if(!isDefined(zombies[i].waypoint))
{
zombies[i].waypoint = NewClientHudElem(players[0]);
zombies[i].waypoint setShader(zombie_shader,64,64);
zombies[i].waypoint setWaypoint( true, zombie_shader);
zombies[i].waypoint SetTargetEnt(zombies[i]);
zombies[i].waypoint.alpha = .8;
}
}
wait 1;
}
}zombie_death_event( zombie )
{
zombie waittill( "death" );
zombie thread zombie_eye_glow_stop();
zombie.waypoint Destroy(); //ADD THIS![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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