(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F15s0qz5.jpg&hash=ceed3b2e8eb56ebc193ad3b838466bbaa4e8ef09)
I use this to see where zombies derp or take crazy long routes
in main()
PrecacheShader( "specialty_armorvest" );
thread track_zombies();
track_zombies()
{
zombie_shader = "specialty_armorvest";
while(1)
{
zombies = getaiarray( "axis" );
players = get_players();
hud = [];
for (i = 0; i < zombies.size; i++)
{
if(!isDefined(zombies[i].waypoint))
{
zombies[i].waypoint = NewClientHudElem(players[0]);
zombies[i].waypoint setShader(zombie_shader,64,64);
zombies[i].waypoint setWaypoint( true, zombie_shader);
zombies[i].waypoint SetTargetEnt(zombies[i]);
zombies[i].waypoint.alpha = .8;
}
}
wait 1;
}
}
in zombiemode_spawner.gsc
zombie_death_event( zombie )
{
zombie waittill( "death" );
zombie thread zombie_eye_glow_stop();
zombie.waypoint Destroy(); //ADD THIS