After playing 4-5 zombie maps that use the same faulty code i've decided to take the initiative and release a partial fix for the napalm zombie. Its not perfect, but definitely an improvement.
What the fix covers: - Dieing from the napalm zombie in SinglePlayer should now properly disable the HUD FX. - If it doesn't, a map restart with any map that uses this script should disable it, without the player seeing it when spawning. - Though untested, players should not see the fire HUD if they disconnect from the lobby properly(Not force shutting the client).
What it doesn't cover: - if the player quits a SINGLEPLAYER game while the fire hud is active, it will still be active on other maps. - if a player force shuts down the client(game) while in COOP and having the fire HUD active. - Other possible events that i didn't test.
issues/Bugs: This script for whatever reason is triggered by taking damage by the flame FX(or FX while its playing). This can cause the hud to pop up brightly and temporarily blinds the players for no real reason. The only thing that i believe this is caused by is the "fake_death" waittill notify, but have no proof at the moment.
To remove the "fake_death" notify, replace
with
Function:
Spoiler: click to open...
To install: Open the .gsc with the napalm script in it. Find the function:
And replace it entirely with the code provided above. Recompile the necessary mod files.
Credits: daedra descent - modified code Redspace200 - origin code/scripting SparkyMcSparks - minor help
Additional notes: - Didn't test in COOP.
Last Edit: May 30, 2014, 02:12:12 am by daedra descent
I really gotta apologise for this problem with my script. I never imagined it'd this big of a problem. Also at the time when I wrote the code, I wasn't aware of how to properly set fire to the screen. Ive updated the scripts to fix this problem and re-sent them to the map developers that are using my code, its up to them if they want to apply it.
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