UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Zombie health

broken avatar :(
Created 5 years ago
by nightmare695
0 Members and 1 Guest are viewing this topic.
1,522 views
broken avatar :(
×
broken avatar :(
Location: fr
Date Registered: 1 March 2014
Last active: 2 years ago
Posts
18
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
nightmare695's Groups
nightmare695's Contact & Social Links
Hi ! I did not find a solution on the forum!
the zombie do not earn a living when the sleeves are scrolling


broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 20 September 2013
Last active: 13 days ago
Posts
645
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
No code is bug free
Signature
My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
×
gympie6's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
gympie6's Contact & Social LinksTheRevenantSkullTeffrieTeffrieGympie5#5971
Hi ! I did not find a solution on the forum!
the zombie do not earn a living when the sleeves are scrolling
I have seen a lot of posts about this kind of question but will answer anyway.

Go to _zombiemode and search for init_levelvars()

Last Edit: May 01, 2019, 09:00:34 pm by gympie6
broken avatar :(
×
broken avatar :(
Location: fr
Date Registered: 1 March 2014
Last active: 2 years ago
Posts
18
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
nightmare695's Groups
nightmare695's Contact & Social Links


hello here is my script, I do not see any difference,

Code Snippet
Plaintext
level.intermission = false;
level.dog_intermission = false;
level.zombie_total = 0;
level.no_laststandmissionfail = true;

level.zombie_vars = [];

// Default to not zombify the player till further support
set_zombie_var( "zombify_player", false );

set_zombie_var( "below_world_check", -1000 );

// Respawn in the spectators in between rounds
set_zombie_var( "spectators_respawn", true );

// Round
set_zombie_var( "zombie_use_failsafe", true );
set_zombie_var( "zombie_round_time", 30 );
set_zombie_var( "zombie_between_round_time", 10 );
set_zombie_var( "zombie_intermission_time", 15 );

// Spawning
set_zombie_var( "zombie_spawn_delay", 2 );



// AI
set_zombie_var( "zombie_health_increase", 100 );
set_zombie_var( "zombie_health_increase_percent", 10, 100 );
set_zombie_var( "zombie_health_start", 150 );
set_zombie_var( "zombie_max_ai", 24 );
set_zombie_var( "zombie_ai_per_player", 6 );

// Scoring
set_zombie_var( "zombie_score_start", 50000 );
/#
if( GetDvarInt( "zombie_cheat" ) >= 1 )
{
set_zombie_var( "zombie_score_start", 100000 );
}
#/
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 20 September 2013
Last active: 13 days ago
Posts
645
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
No code is bug free
×
gympie6's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
gympie6's Contact & Social LinksTheRevenantSkullTeffrieTeffrieGympie5#5971
hello here is my script, I do not see any difference,

Code Snippet
Plaintext
level.intermission = false;
level.dog_intermission = false;
level.zombie_total = 0;
level.no_laststandmissionfail = true;

level.zombie_vars = ;

// Default to not zombify the player till further support
set_zombie_var( "zombify_player", false );

set_zombie_var( "below_world_check", -1000 );

// Respawn in the spectators in between rounds
set_zombie_var( "spectators_respawn", true );

// Round
set_zombie_var( "zombie_use_failsafe", true );
set_zombie_var( "zombie_round_time", 30 );
set_zombie_var( "zombie_between_round_time", 10 );
set_zombie_var( "zombie_intermission_time", 15 );

// Spawning
set_zombie_var( "zombie_spawn_delay", 2 );



// AI
set_zombie_var( "zombie_health_increase", 100 );
set_zombie_var( "zombie_health_increase_percent", 10, 100 );
set_zombie_var( "zombie_health_start", 150 );
set_zombie_var( "zombie_max_ai", 24 );
set_zombie_var( "zombie_ai_per_player", 6 );

// Scoring
set_zombie_var( "zombie_score_start", 50000 );
/#
if( GetDvarInt( "zombie_cheat" ) >= 1 )
{
set_zombie_var( "zombie_score_start", 100000 );
}
#/
The title of the question is missleading...
I think you are using zombiemodels where the arms can not be found?
broken avatar :(
×
broken avatar :(
Location: fr
Date Registered: 1 March 2014
Last active: 2 years ago
Posts
18
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
nightmare695's Groups
nightmare695's Contact & Social Links
I use the nuketown zombies, I do not understand why their health does not increase ... it's frustrating

Double Post Merge: May 06, 2019, 07:18:03 am
probleme resolu ;)
Last Edit: May 06, 2019, 07:18:03 am by nightmare695

 
Loading ...