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Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: nightmare695 on April 30, 2019, 09:19:37 pm

Title: Zombie health
Post by: nightmare695 on April 30, 2019, 09:19:37 pm
Hi ! I did not find a solution on the forum!
the zombie do not earn a living when the sleeves are scrolling


Title: Re: Zombie health
Post by: gympie6 on May 01, 2019, 03:17:48 pm
Hi ! I did not find a solution on the forum!
the zombie do not earn a living when the sleeves are scrolling
I have seen a lot of posts about this kind of question but will answer anyway.

Go to _zombiemode and search for init_levelvars()

(https://i.gyazo.com/316dc93fcb9ca95134b1fec20cc30ce8.png)
Title: Re: Zombie health
Post by: nightmare695 on May 02, 2019, 11:42:06 am


hello here is my script, I do not see any difference,

level.intermission = false;
level.dog_intermission = false;
level.zombie_total = 0;
level.no_laststandmissionfail = true;

level.zombie_vars = [];

// Default to not zombify the player till further support
set_zombie_var( "zombify_player", false );

set_zombie_var( "below_world_check", -1000 );

// Respawn in the spectators in between rounds
set_zombie_var( "spectators_respawn", true );

// Round
set_zombie_var( "zombie_use_failsafe", true );
set_zombie_var( "zombie_round_time", 30 );
set_zombie_var( "zombie_between_round_time", 10 );
set_zombie_var( "zombie_intermission_time", 15 );

// Spawning
set_zombie_var( "zombie_spawn_delay", 2 );



// AI
set_zombie_var( "zombie_health_increase", 100 );
set_zombie_var( "zombie_health_increase_percent", 10, 100 );
set_zombie_var( "zombie_health_start", 150 );
set_zombie_var( "zombie_max_ai", 24 );
set_zombie_var( "zombie_ai_per_player", 6 );

// Scoring
set_zombie_var( "zombie_score_start", 50000 );
/#
if( GetDvarInt( "zombie_cheat" ) >= 1 )
{
set_zombie_var( "zombie_score_start", 100000 );
}
#/
Title: Re: Zombie health
Post by: gympie6 on May 02, 2019, 05:35:27 pm
hello here is my script, I do not see any difference,

level.intermission = false;
level.dog_intermission = false;
level.zombie_total = 0;
level.no_laststandmissionfail = true;

level.zombie_vars = ;

// Default to not zombify the player till further support
set_zombie_var( "zombify_player", false );

set_zombie_var( "below_world_check", -1000 );

// Respawn in the spectators in between rounds
set_zombie_var( "spectators_respawn", true );

// Round
set_zombie_var( "zombie_use_failsafe", true );
set_zombie_var( "zombie_round_time", 30 );
set_zombie_var( "zombie_between_round_time", 10 );
set_zombie_var( "zombie_intermission_time", 15 );

// Spawning
set_zombie_var( "zombie_spawn_delay", 2 );



// AI
set_zombie_var( "zombie_health_increase", 100 );
set_zombie_var( "zombie_health_increase_percent", 10, 100 );
set_zombie_var( "zombie_health_start", 150 );
set_zombie_var( "zombie_max_ai", 24 );
set_zombie_var( "zombie_ai_per_player", 6 );

// Scoring
set_zombie_var( "zombie_score_start", 50000 );
/#
if( GetDvarInt( "zombie_cheat" ) >= 1 )
{
set_zombie_var( "zombie_score_start", 100000 );
}
#/
The title of the question is missleading...
I think you are using zombiemodels where the arms can not be found?
Title: Re: Zombie health
Post by: nightmare695 on May 05, 2019, 06:33:24 pm
I use the nuketown zombies, I do not understand why their health does not increase ... it's frustrating

Double Post Merge: May 06, 2019, 07:18:03 am
probleme resolu ;)