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Contact Support - Help Center Get help on the UGX Discord. Join it now!Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
dvar set ui_showList 0
dvar set ui_hud_hardcore 0
dvar set ui_uav_allies 0
dvar set ui_uav_axis 0
dvar set ui_uav_client 0
dvar set ui_allow_classchange 0
dvar set ui_allow_teamchange 0
Missing { in info file
dvar set ui_isSaving 0
dvar set ui_mousePitch 0
dvar set ui_netGametypeName zom
Save Message First Frame Shown: 21126
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on c:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\mario_load.bik because: Error opening file.
BinkOpen failed on c:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\mario_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'mario_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_mario
Database: Assets Sync Started
Loading fastfile 'localized_mario'
used 12.39 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile mario_patch
Database: Assets Sync Started
Loading fastfile 'mario_patch'
used 1.26 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile mario
dvar set ui_controllerPulled -1
dvar set ui_pendingControllerPullEvent -1
dvar set nextmap map_restart
dvar set cl_paused 0
Loading fastfile 'mario'
Error: Need 6048036 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
Memory limit I think. Basically you need to remove shit from your map.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

nah not corrupted, just means stevie was right
Commenting out sounds is a really great way to save memory. Your probably still right "at the" limit, but removing those few sounds was enough to bring you back into the limit

******* script runtime error *******
cannot cast undefined to bool: (file 'common_scripts/utility.gsc', line 463)
while( !level.flag[ msg ] )
*
Error: called from:
(file 'maps/_buildable_kino_teleport.gsc', line 36)
flag_wait("all_players_connected");
*
Error: called from:
(file 'maps/_buildable_kino_teleport.gsc', line 23)
thread lets_build();
*
Error: called from:
(file 'maps/mario.gsc', line 120)
maps\_buildable_kino_teleport::main();
*
Error: started from:
(file 'maps/mario.gsc', line 21)
main()
*
Error: **************


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
is the _buildable_kino_teleport called before or after the _zombiemode::main() line in your mapname.gsc?

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
sadly, I never installed UGX mod on this set of mod tools in working on because it just messed up a bunch of stuff. It has got to be script based and I'm still wondering what I could do to fix as I'm not too experienced with scripting (I know syntax and stuff). Anybody want to take a look on teamviewer PM me id really appreciate it
Nor did any of these other people but they still installed the wrong "patch" because they are so similar in their name and where they are located