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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
... I thought it was the model limit or possibly the memory limit but it is definitely neither...
Just a note developer 1 and such returns errors that do not make sense they are unrelated and do not help at all.
Are you sure, because it useally is. Either that or a corrupt model maybe.
You could open the console and type 'meminfo' to see if you're anywhere near
Because the error that is causing the unhandled exception occurs at the end of loading the map, and these 'unrelated' errors are preventing it from even getting that far. An error is an error, the console isn't making those up. If you want the error for the unhandled execption to show up ( if there's any ) you would need to fix all other stuff first so it would run in developer mode
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
It calls an error from my _loadout.gsc in my mod/mapname/maps folder despite it not even being there which makes no sense at all which is why I am so confused. Even when I add it there and resolve the error it claims to have with the script it still shows the same error on the same line somehow.
_loadout is compiled into any map, it just grabs the one from raw when compiling if it's not in your mod. What's the error?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
If your not doing anything with the model(s) via script then developer(and developer_script) probably isn't going to help you. Its the engine itself thats throwing the unhandled exception, not the GSC compiler.
copy it into mods\mapname\maps\ and comment out only line 42.
_loadout is compiled into your mapname_patch, so if you havent recompiled that it still grabs the old version from there. Add it to your mod and edit it to fix the error, then it overwrite's the one that's in your _patch