Well, first of all, this is not going to work anyway: And yes, get_enemy_count() returns all living axis AI, which is most likely what you want, as zombie_total is decremented when an AI spawns. That means, zombie_total + get_enemy_count() gives the number of zombies yet to spawn in this round plus the number of zombies currently alive, which is, in total, the number of zombies remaining to be killed this round.
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