So im scripting Fizz and got it 100% working apart from my fizz_grab() wont notify that the player has grabbed the perk, i know its this cause i have it print what player its looking for in that function so it is getting called also its not the endon's cause if it was the bottle on my fizz would be deleted and it would reset which it dont it just sits and waits for input
self is the trigger (<trigger> thread fizz_grab(<player>, <perk>)
anyways it was the endons some how, i just changed it to endon on a reset notify sent after the player grabs, it times out, etc and it works now there must be a limit to the amount of endons you can have
If you show the function that is threading this function, and the part where you are waiting for the notify, I think this will get answered quicker. As well as the prints, which I assume if you say it is working, it would be something like:
Code Snippet
Plaintext
looking for playername chsdjfsiuhfajd
//trigger
chsdjfsiuhfajd found playername
i would add a print after the notify, and before the break to make sure that is running, but is seems as if it is, and dd's suspicion about self is the answer.
Edit, k, nevermind, while writing this you selected your answer.
Last Edit: October 13, 2015, 07:41:42 pm by MakeCents
If you show the function that is threading this function, and the part where you are waiting for the notify, I think this will get answered quicker. As well as the prints, which I assume if you say it is working, it would be something like:
Code Snippet
Plaintext
looking for playername chsdjfsiuhfajd
//trigger
chsdjfsiuhfajd found playername
i would add a print after the notify, and before the break to make sure that is running, but is seems as if it is, and dd's suspicion about self is the answer.
Edit, k, nevermind, while writing this you selected your answer.
yeah for somereas it was ending right after the second print (before the waittill) but as i said i fixed it now