So I've asked this question before and Dukip answered it, but I can not find it for some reason. Anyway, I've done what was answered previously and I thought it worked, but I am not sure it is.
So I modified this in my menu:
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menuDef { name credits_menu fullScreen 1 rect 0 0 640 480 // Size and position of the menu focusColor COLOR_FOCUSED // Menu focus color for text and items onOpen { execnow "map credits"; } }
also did u remove the mak map from the mapname.arena?
No luck. I'm gonna test coop again later and see if it is affecting it at all (see if it will load coop like that). Last time I was having other issues so I didn't get a clean test.
No luck. I'm gonna test coop again later and see if it is affecting it at all (see if it will load coop like that). Last time I was having other issues so I didn't get a clean test.
is it just the image or does the map not change to orbit right away?
The feeder defaults to mak for some reason (iirc it's because of the .arena file).
So what do you want to do?
Even when its not in the arena, it favors campaign over zombies and will show a checkerboard. My theory is to rescript the start game button to launch the map without needing to select it, but i cant find the script that sets the map
Just remove the feeder and put this in the menu_xboxlive_lobby onOpen { execnow "ui_mapname <map>" } This'll force your map to be shown unless it's modified through some method.
Last Edit: December 05, 2015, 05:50:07 pm by DidUknowiPwn
Even when its not in the arena, it favors campaign over zombies and will show a checkerboard. My theory is to rescript the start game button to launch the map without needing to select it, but i cant find the script that sets the map
I have to test if it is just the image and it loads anyway still. Will later, get back to you.
Just remove the feeder and put this in the menu_xboxlive_lobby onOpen { execnow "ui_mapname <map>" } This'll force your map to be shown unless it's modified through some method.
Im just trying to make it so the hose don't have to set up the lobby, just start coop, and then when the game ends and comes back, is still set up to play the map. Just seems to make sense that way is all. I mean, who plays campaign? And you wouldn't be able to guess how many times I started campaign by accident, lolol.
Just remove the feeder and put this in the menu_xboxlive_lobby onOpen { execnow "ui_mapname <map>" } This'll force your map to be shown unless it's modified through some method.
would that affect the starting the map up? i thought that dvar was weird in that kind of stuff
makescents, do u mind fixing earth? i dont like that its an oval and not an oblique sphere like it is... sorryb bout being picky
Last Edit: December 05, 2015, 06:02:56 pm by liamsa669
Sorry, I don't understand when you say remove the feeder.
the feeder is the list that selects the map. He says to onload the co-op menu, execute that script. that will "supposedly" start it with ur map. In simple terms, he wants u to hotwire the menu. add that line (line 88) to your xboxlive_lobby.menu. It goes anywhere inside the 1st onOpen Event Handler
Last Edit: December 05, 2015, 07:02:35 pm by liamsa669
Those 2 dvars define the gamemode and map to launch in coop. I'd recommend setting them on opening the menu_xboxlive_lobby menu and the pc_gamesetup_coop menu.
No luck. I'm gonna test coop again later and see if it is affecting it at all (see if it will load coop like that). Last time I was having other issues so I didn't get a clean test.
I have this same "issue" and did same as you. Map works perfectly fine, if you dont go and mess with settings, lol