Okay I got this weird problem with my map. Basically i tried making a script where the players will teleport after hitting a trigger and its only the player who hits the trigger not everyone. I edited the teleport script and changed it from players to self thinking it would work, because players i know will work on all the players, self only works on 1 player so figured it would work, but guess not cause this happens
Also has save and quit on the menu
here is my script, i already threaded it and got the triggers set up and thats all fine
Oh. in your mapname.gsc where/how is the function called?
Before zombiemode::main, first had it set up as init() to start the script, and it was called in _zombiemode. changed it to main and now when i try to launch it up it has the compass which wasnt there before
Before zombiemode::main, first had it set up as init() to start the script, and it was called in _zombiemode. changed it to main and now when i try to launch it up it has the compass which wasnt there before
Just as i had thought. By calling the script there its preventing other zombiemode scripts from init'ing. Making the game think your map is a SP map.
Place the functions in your mapname.gsc and call it with:
Code Snippet
Plaintext
level thread FUNCTION();
function is the name of the functions name of course.
Last Edit: May 24, 2014, 12:06:53 am by daedra descent