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Some stuff i got questions about

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Created 12 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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just some things i have questions for.

-Missing viewmodels/sounds for weapons like the DP29
-(if) there is a script for forcing a certain character to spawn with a certain weapon (like custom_layout but forced.)
-fixing the Browning sound
-Adding MP guns. (how to)
-Changing the cost of the guns, and the hintstrings (wall guns)
-Adding FX (i really never even tried to add FX before.)
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- For the sounds: Check if the soundaliases are set up in your weapons.csv
- I don't think there's a script for that, but it is not hard to do. Just check for the entity_num variable on the player entity, it's: 0 = Dempsey, 1 = Nikolai, 2 = Takeo, 3 = Richtofen.
- Browning Sound: http://www.youtube.com/watch?v=sgEDPjUTfhk
- I'm sure there's a tut, just don't have a link atm
- Cost of guns is set in maps\_zombiemode_weapons.gsc and the hintstrings are in english\localizedstrings\zombie.str
- The UGX wiki contains a tut for UGX' easy fx script

- Phil.
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- For the sounds: Check if the soundaliases are set up in your weapons.csv
- I don't think there's a script for that, but it is not hard to do. Just check for the entity_num variable on the player entity, it's: 0 = Dempsey, 1 = Nikolai, 2 = Takeo, 3 = Richtofen.
- Browning Sound: http://www.youtube.com/watch?v=sgEDPjUTfhk
- I'm sure there's a tut, just don't have a link atm
- Cost of guns is set in maps\_zombiemode_weapons.gsc and the hintstrings are in english\localizedstrings\zombie.str
- The UGX wiki contains a tut for UGX' easy fx script

- Phil.

For the one with spawn structures... yoour refering to which one spawns the coop heroes right?[/quote]

But how would i give them a specific weapon?
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Well, just check for the entity_num of the player (maybe use a switch statement) and give the weapon accordingly.

- Phil.

 
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