UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: daedra descent on October 15, 2012, 06:00:49 pm

Title: Some stuff i got questions about
Post by: daedra descent on October 15, 2012, 06:00:49 pm
just some things i have questions for.

-Missing viewmodels/sounds for weapons like the DP29
-(if) there is a script for forcing a certain character to spawn with a certain weapon (like custom_layout but forced.)
-fixing the Browning sound
-Adding MP guns. (how to)
-Changing the cost of the guns, and the hintstrings (wall guns)
-Adding FX (i really never even tried to add FX before.)
Title: Re: Some stuff i got questions about
Post by: YaPh1l on October 15, 2012, 06:35:04 pm
- For the sounds: Check if the soundaliases are set up in your weapons.csv
- I don't think there's a script for that, but it is not hard to do. Just check for the entity_num variable on the player entity, it's: 0 = Dempsey, 1 = Nikolai, 2 = Takeo, 3 = Richtofen.
- Browning Sound: http://www.youtube.com/watch?v=sgEDPjUTfhk
- I'm sure there's a tut, just don't have a link atm
- Cost of guns is set in maps\_zombiemode_weapons.gsc and the hintstrings are in english\localizedstrings\zombie.str
- The UGX wiki contains a tut for UGX' easy fx script

- Phil.
Title: Re: Some stuff i got questions about
Post by: daedra descent on October 15, 2012, 06:39:57 pm
- For the sounds: Check if the soundaliases are set up in your weapons.csv
- I don't think there's a script for that, but it is not hard to do. Just check for the entity_num variable on the player entity, it's: 0 = Dempsey, 1 = Nikolai, 2 = Takeo, 3 = Richtofen.
- Browning Sound: http://www.youtube.com/watch?v=sgEDPjUTfhk
- I'm sure there's a tut, just don't have a link atm
- Cost of guns is set in maps\_zombiemode_weapons.gsc and the hintstrings are in english\localizedstrings\zombie.str
- The UGX wiki contains a tut for UGX' easy fx script

- Phil.

For the one with spawn structures... yoour refering to which one spawns the coop heroes right?[/quote]

But how would i give them a specific weapon?
Title: Re: Some stuff i got questions about
Post by: YaPh1l on October 15, 2012, 06:51:00 pm
Well, just check for the entity_num of the player (maybe use a switch statement) and give the weapon accordingly.

- Phil.