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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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#ifndef PC
rect -47 -40 54 27
#else // #ifndef PC
rect (WEAPINFO_X +116) (WEAPINFO_Y +15) 80 40
#endif // #ifndef PC
#if(dvarstring("test")=="yes")
forecolor 1 1 1 1
#else
forecolor .2 .2 0 .5
#endif
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if you want to set a rect based on a specific condition, you have to create 2 or more itemDefs for each condition.
I've done that but for some reason I'm at some type of limit where if I add any more itemdefs, it crashes without the T4M mod. I don't really understand why, but I have randomly commented out 2 itemdefs and it works. So I am trying to consolidate some.
![]() | Has released one or more maps to the UGX-Mods community. |
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Not possible, sorry.


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
#define DVAR_IS_TRUE ( dvarstring( "test" )=="yes ")
#ifdef DVAR_IS_TRUE
forecolor 1 1 1 1
#else
forecolor .2 .2 0 .5
#endif
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
#define DVAR_IS_TRUE ( dvarstring( "test" )=="yes ")
#ifdef DVAR_IS_TRUE
forecolor 1 1 1 1
#else
forecolor .2 .2 0 .5
#endif
You can modify position using exp check main.menu for fog scrolling.
#define PERK_COLOR 1 (dvarint("powerswitch")) (dvarint("powerswitch")) 1
//in itemdef
forecolor PERK_COLOR
Not possible, sorry.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
If you want to change the color you can do exp R,G,B,A which controls forecolor
Wait I'll check into waw later the colors should be supported.