On line 3030, in _zombiemode_spawner.gsc, you have it running a function that doesn't exist unless you made the function in that same file, if you made the function in a different file include it at the top, but it seems like self.enemyoverride[1] is trying to run invalide_attractive_pos, and if it is a function that does exist in waw, let me know I can try to help from there.
is in _zombiemode_utility.gsc... maybe you could try replacing it with the sniperbolts version.
the whole file ? ok tried that now I give up
that's on launcher for path compile
ERROR: Could not open 'clientscripts/_utility.csc' failed loading 'clientscripts/_utility.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_undead_town_patch.csv' link...compress...save...done.
Last Edit: January 21, 2014, 11:41:17 pm by rambobada555555
One of your wall weapons isn't targeting a script_model of the wall weapon's model... perhaps its a misc_model? Either way, that error shouldn't prevent you from starting the map (with developer disabled) i think.
What it is, is that Treyarch never checked to see if the variable "model" is defined, so the game assumes that "model" is valid and has an entity. Well, the trigger for one of your wall weapons must be targeting a non script_model model, which isn't a valid entity, and so its "undefined".
One of your wall weapons isn't targeting a script_model of the wall weapon's model... perhaps its a misc_model? Either way, that error shouldn't prevent you from starting the map (with developer disabled) i think.
What it is, is that Treyarch never checked to see if the variable "model" is defined, so the game assumes that "model" is valid and has an entity. Well, the trigger for one of your wall weapons must be targeting a non script_model model, which isn't a valid entity, and so its "undefined".
treyarch sucks donkey dick I donno what the hell I did but it think I have it now