Ok didn't see that you changed it but my thinking is it is something with this [code] if(level.zone.volumes.is_active) { level.zone_spawners.count = 9999; level.zone_spawners dospawn(); iprintln("AI ...
The reason it isn't working is because you have the same variable for player and zone. But here test this for now [code] begin_zone_think() { if(!isdefined(level.zones) ) { level.zones = []; ...
They don't work unless someone changed your aitype files. Only normal Nazi Zombies were ever finished and implemented fully by Treyarch. The other types were withheld for Black Ops "Five". "Turned" mo...
11 years ago
Signature
PROxFTW
Loading ...
New version available!
All running pages of UGX-Mods need to be reloaded for your best experience. Be sure that you finish all your work before updating!