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broken avatar :(

blackbird431

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Date Registered
March 30, 2013, 07:06:40 pm
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March 15, 2014, 05:19:48 pm

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July 02, 2025, 10:47:13 am

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I saw something in _zombiemode_zone_manager.gsc that had had .volumes in it, like this:

Code Snippet
Plaintext
level.zone.volumes.is_active

Do you think that mades a difference?

I think the IF...
11 years ago
Ok didn't see that you changed it but my thinking is it is something with this
[code]
if(level.zone.volumes.is_active)
{
       level.zone_spawners.count = 9999;
       level.zone_spawners dospawn();
       iprintln("AI ...
11 years ago
The reason it isn't working is because you have the same variable for player and zone.
But here test this for now
[code]
begin_zone_think()
{
    if(!isdefined(level.zones) )
    {
        level.zones = [];
   ...
11 years ago
Well that wouldnt work lol, 2 different jukebox's. Try this one from the ugx mod wiki. It isn't a video but pretty easy to follow. http://ugx-mods.com/wiki/index.php?title=UGX_Jukebox_Guide
11 years ago
Did you build your patch? Had the same error and just had to build my patch. Just check build fastfiles and then compile.
11 years ago
They don't work unless someone changed your aitype files. Only normal Nazi Zombies were ever finished and implemented fully by Treyarch. The other types were withheld for Black Ops "Five". "Turned" mo...
11 years ago

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