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Script runtime error

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Created 8 years ago
by Wolf_Silver
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Location: frPontault-Combault, France
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Visitez mon site : http://www.fr-mapping.net/index.php pour rejoindre la communauté Française sur le mod tools!
visit my website : http://www.fr-mapping.net/index.php to join french communauty on mod tools
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Hey , so recently i have a freeze after 5 about seconds of gameplay and sometimes when i shoot zombie so i has check all zones and spawner kvp include .gsc and apparently no problem... i have  also a lot of custom script so i check my last script but no problem also....
but i think problem is in the raw or csv file because freeze happens now on all maps... i reinstalled all gsc in raw/maps but thats continue... :(

i has already running /developer 2 + /developer_script 1 + /logfile 2 at launch and while playing but no real debug on that... just (in console.log) :
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script runtime error: potential infinite loop in script - killing thread.
@ 13226

as you can see the "@ 13226" is very intriguing!

i am using the T4M

thanks for help :) i have no idea how to fix them
Last Edit: March 11, 2016, 06:31:28 pm by Wolf_Silver
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what i do when its not a zone is just remove scripts 1 by 1 til it stops and fix the script causing it
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Location: frPontault-Combault, France
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that's what I've done but no effect (only for custom script) and scripts custom are not in map test but that still freeze
Marked as best answer by Wolf_Silver 8 years ago
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Location: gbMilton Keynes
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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If you've disabled the player sounds this is why

Certain quotes are set to use waittill( "sound_done" ) so will cause a infinite loop if they try to play a sound that doesn't exist
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Location: frPontault-Combault, France
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yeah thanks that's certainly it:



i will trie to fix that but i don't rembember that i had disabled character dialog... strange

Double Post Merge: March 11, 2016, 08:17:03 pm
fixed by changing in dlc3.csv:
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//sound,dlc3_vox,nazi_zombie_factory,all_sp

in:
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Plaintext
sound,dlc3_vox,nazi_zombie_factory,all_sp
Last Edit: March 11, 2016, 08:17:03 pm by Wolf_Silver

 
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