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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
function_to_call( player )
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( player == players[ i ] )
{
continue;
}
else
{
// Thread here
}
}
}To make everyone affected except the one who grabs it get the play who touched it (I think this is done in zombiemode powerups and with a little modification it will do the job) and then just thread the effect on the other players. And I'd do a check for 1 player, otherwise it would be pointless on solo.
To make everyone affected except the one who grabs it get the play who touched it (I think this is done in zombiemode powerups and with a little modification it will do the job) and then just thread the effect on the other players. And I'd do a check for 1 player, otherwise it would be pointless on solo.


![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
To make everyone affected except the one who grabs it get the play who touched it (I think this is done in zombiemode powerups and with a little modification it will do the job) and then just thread the effect on the other players. And I'd do a check for 1 player, otherwise it would be pointless on solo.


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |