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Contact Support - Help Center Get help on the UGX Discord. Join it now! add_zombie_powerup( "god_ray", "weapon_usa_ray_gun", &"" ); case "god_ray":
players[i] thread god_ray_powerup( self );
break;
god_ray_powerup( drop_item, player_won )
{
players = get_players();
i = player_won;
players[i] TakeAllWeapons();
players[i] playsound( "god_power");
players[i] giveWeapon("ray_gun2");
players[i] SwitchToWeapon( "ray_gun2" );
}


god_ray_powerup( drop_item, player_won )
{
players = get_players();
i = player_won;
players[i] TakeAllWeapons();
players[i] playsound( "god_power");
players[i] giveWeapon("ray_gun2");
players[i] SwitchToWeapon( "ray_gun2" );
}
well now it give me the weapon but it dont play the sound
playsound( "god_power", self.origin);
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well the problem was in the .csv but thanks daedra +1