onPlayerConnect() { for(;;) { level waittill( "connecting", player ); //I suggest placing variables here rather on oPS as in here it'll only be set once. player thread onPlayerSpawned(); } }
onPlayerSpawned() { self endon( "disconnect" );
for(;;) { self waittill( "spawned_player" ); //whatever you want to set on player whenever they spawn EVERY TIME can be placed here. } }
Last Edit: November 18, 2014, 05:02:48 pm by DidUknowiPwn