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Depends on what you want. If you want to create a new AI entirely, you can use ASSMAN's aitype asset type. Otherwise you can script other spawner specific settings.
what i want is a ai to just wonder around the map atm, im planning on adding the giant from Buried to my test map
I'd create a new aitype from ASSMAN then. You can do it from script, but it'd be more code then what is necessary.
Edit: and the spawner model(atleast i would think) would be accurate to the in-game version so you can use it for measuring height in radiant and stuff.
time for "noob" question'show would i create a new aitype in assman, im completely new to ai'stime for "noob" question's
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Assman > new gdt > select aitype under "new entry" > give a name for the new ai type
Everything after that is basically fill in the blank. If it asks for a model(such as radiantModel) give the model(world model for radiant i would think).

Or open root\aitype\aitypes_characteraliases.gdt and work from there :|
when trying to set the "radiantModel" for my aitype i get this error
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Didn't know World at War had a GDT already, sorry. Do this ^.
Thats normal i think. Create the file directory and paste the models there.
May or may not have to do that for other assets aswell.


i just created the dir and copied the model im want to use from root -> raw -> xmodel to root -> pc -> main -> xmodel and when converting i get an error saying im specifying a character
(Image removed from quote.)
Edit: this is my gdt so far
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You need to specify a character file from raw/character(presumably). Use other aitypes as a reference. If the giant doesn't have any weapons, i'd set the weapons to blank(nothing, presumably).

when i click the three dots next to the character box it changes to a list which has a blank value or a value of "char_viewmodel_usa_player"
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Edit: it doesn't allow me to type in the box that's why im clicking the dots
Edit: None of the other aitypes in the GDT reference a character file either... strange. My guess? You have to create your own in raw/character. Just copy a .gsc and a .csv and make the necessary changes(it isn't much).
Yeah, made an edit after checking other aitypes:
all of them compile correctly so i assume thats whats wrong since they all have a file it seems like.
im still having the same issue i can only set one character (char_viewmodel_usa_player) and it wont let compile if the box is empty
in root -> raw -> character i have made ad csv and gsc named the same as my assman entry
im still having the same issue i can only set one character (char_viewmodel_usa_player) and it wont let compile if the box is empty
in root -> raw -> character i have made ad csv and gsc named the same as my assman entry
i have just fixed this
i had to create a character in assman (i named it char_AI_NAME dont know if i had to) and now it lets me select my character