UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

new aitype?

HOT
broken avatar :(
Created 11 years ago
by Deleted User
0 Members and 1 Guest are viewing this topic.
81,592 views
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
anyone know how i would go about creating a new ai type?
This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Depends on what you want. If you want to create a new AI entirely, you can use ASSMAN's aitype asset type. Otherwise you can script other spawner specific settings.
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Depends on what you want. If you want to create a new AI entirely, you can use ASSMAN's aitype asset type. Otherwise you can script other spawner specific settings.
what i want is a ai to just wonder around the map atm, im planning on adding the giant from Buried to my test map
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
what i want is a ai to just wonder around the map atm, im planning on adding the giant from Buried to my test map

I'd create a new aitype from ASSMAN then. You can do it from script, but it'd be more code then what is necessary.

Edit: and the spawner model(atleast i would think) would be accurate to the in-game version so you can use it for measuring height in radiant and stuff.
Last Edit: August 15, 2015, 07:53:10 pm by daedra descent
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
I'd create a new aitype from ASSMAN then. You can do it from script, but it'd be more code then what is necessary.

Edit: and the spawner model(atleast i would think) would be accurate to the in-game version so you can use it for measuring height in radiant and stuff.

how would i create a new aitype in assman, im completely new to ai's :( time for "noob" question's
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
how would i create a new aitype in assman, im completely new to ai's :( time for "noob" question's

Assman > new gdt > select aitype under "new entry" > give a name for the new ai type

Everything after that is basically fill in the blank. If it asks for a model(such as radiantModel) give the model(world model for radiant i would think).
Last Edit: August 15, 2015, 07:58:10 pm by daedra descent
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Or open root\aitype\aitypes_characteraliases.gdt and work from there :|
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Assman > new gdt > select aitype under "new entry" > give a name for the new ai type

Everything after that is basically fill in the blank. If it asks for a model(such as radiantModel) give the model(world model for radiant i would think).

when trying to set the "radiantModel" for my aitype i get this error



Edit: im setting the model from root -> raw -> xmodel (plus i did click the three dots "..." to set the model)
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Or open root\aitype\aitypes_characteraliases.gdt and work from there :|

Didn't know World at War had a GDT already, sorry. Do this ^.

when trying to set the "radiantModel" for my aitype i get this error

(Image removed from quote.)

Thats normal i think. Create the file directory and paste the models there.

May or may not have to do that for other assets aswell.
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Didn't know World at War had a GDT already, sorry. Do this ^.

Thats normal i think. Create the file directory and paste the models there.

May or may not have to do that for other assets aswell.
i just created the dir and copied the model im want to use from root -> raw -> xmodel to root -> pc -> main -> xmodel and when converting i get an error saying im specifying a character



Edit: this is my gdt so far



Double Post Merge: August 15, 2015, 08:09:13 pm
the only character i can specify is "char_viewmodel_usa_player" (is there away i could use a custom character gsc?)
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
i just created the dir and copied the model im want to use from root -> raw -> xmodel to root -> pc -> main -> xmodel and when converting i get an error saying im specifying a character

(Image removed from quote.)

Edit: this is my gdt so far

(Image removed from quote.)

You need to specify a character file from raw/character(presumably). Use other aitypes as a reference. If the giant doesn't have any weapons, i'd set the weapons to blank(nothing, presumably).

Edit: None of the other aitypes in the GDT reference a character file either... strange. My guess? You have to create your own in raw/character. Just copy a .gsc and a .csv and make the necessary changes(it isn't much).
Last Edit: August 15, 2015, 08:16:42 pm by daedra descent
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
You need to specify a character file from raw/character(presumably). Use other aitypes as a reference. If the giant doesn't have any weapons, i'd set the weapons to blank(nothing, presumably).
when i click the three dots next to the character box it changes to a list which has a blank value or a value of "char_viewmodel_usa_player"



Edit: it doesn't allow me to type in the box that's why im clicking the dots
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
when i click the three dots next to the character box it changes to a list which has a blank value or a value of "char_viewmodel_usa_player"

(Image removed from quote.)

Edit: it doesn't allow me to type in the box that's why im clicking the dots

Yeah, made an edit after checking other aitypes:

Quote
Edit: None of the other aitypes in the GDT reference a character file either... strange. My guess? You have to create your own in raw/character. Just copy a .gsc and a .csv and make the necessary changes(it isn't much).

all of them compile correctly so i assume thats whats wrong since they all have a file it seems like.
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Yeah, made an edit after checking other aitypes:

all of them compile correctly so i assume thats whats wrong since they all have a file it seems like.
im still having the same issue i can only set one character (char_viewmodel_usa_player) and it wont let compile if the box is empty

in root -> raw -> character i have made ad csv and gsc named the same as my assman entry

Double Post Merge: August 15, 2015, 08:32:07 pm
im still having the same issue i can only set one character (char_viewmodel_usa_player) and it wont let compile if the box is empty

in root -> raw -> character i have made ad csv and gsc named the same as my assman entry
i have just fixed this

i had to create a character in assman (i named it char_AI_NAME dont know if i had to) and now it lets me select my character
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
im still having the same issue i can only set one character (char_viewmodel_usa_player) and it wont let compile if the box is empty

in root -> raw -> character i have made ad csv and gsc named the same as my assman entry

I'm out of ideas then. No idea why it won't let you select a character file. Now that i think about it i asked SparkyMcSparks a long time ago about this very issue and he never did tell me...

Anyway. unless someone else has an idea then your going to have to script it. Sorry, i tried.

Quote
i have just fixed this

i had to create a character in assman (i named it char_AI_NAME dont know if i had to) and now it lets me select my character

ah good.
Last Edit: August 15, 2015, 08:34:17 pm by daedra descent

 
Loading ...