Mystery Box problems

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by MZslayer11
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If I use the Box prefab that came with the UGX mod-tools patch in my map, the hint-string is all messed up.
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So I got the prefabs from Sniperbolts Tutorial Prefabs and put those in my map. The hint-string on those work fine. But the problem with those is that when the box "moves", it goes back to the same spot every time. I make sure that I have the start chest in then chest_1, chest_2, and so on.

I searched this problem on the forum but the only solutions I found were:

1]
Make sure that this is on mapname .gsc:
level.DLC3.useChestMoves = true;
But I have that and still nothing.

-or-

2]
replace the entire _zombiemode_weapons.gsc with the one from sniperbolts tutorial. Which I don't want to do because I have heavily edited that script and I don't want to overwright that.

If you have a solution to the UGX box problem or the problem I'm having with sniper bolts box, let me know.


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Have you tried replacing your zombie.str that came with the mod tools again?
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Have you tried replacing your zombie.str that came with the mod tools again?

 :please: I don't even know what that is.
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:please: I don't even know what that is.
Go to your raw\english\localizedstrings
and you'll see zombie.str. Open it with a text editor and see if the top of it looks sort of like this.
Chances are, this isn't whats causing your problem considering you don't know what it is, I'm assuming it's never been modified.



EDIT: Make sure in your zombiemode.gsc it looks like this.
Last Edit: July 26, 2015, 01:24:33 am by ibounce
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Go to your raw\english\localizedstrings
and you'll see zombie.str. Open it with a text editor and see if the top of it looks sort of like this.
Chances are, this isn't whats causing your problem considering you don't know what it is, I'm assuming it's never been modified.

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EDIT: Make sure in your zombiemode.gsc it looks like this.
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Thanks I'm not at my PC now but I'll give it a look later/tomorrow.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I had this issue and i know a few others who have too, and frankly the only answer we found was reinstalling the mod tools

however, i know a lot more now, if you have a playable version of the map, send me a link and ill check in DEV mode and go through the IWD if you want
Last Edit: July 26, 2015, 01:29:45 am by Harry Bo21
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I had this issue and i know a few others who have too, and frankly the only answer we found was reinstalling the mod tools

however, i know a lot more now, if you have a playable version of the map, send me a link and ill check in DEV mode and go through the IWD if you want

Seeing that I just installed this set of mod tools, I wI'll try to avoid that solution until all other options have been exhausted.

Like I said, I'm not at my PC now but I will sent a playable version over later/tomorrow if another solution doesn't present itself.
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Seeing that I just installed this set of mod tools, I wI'll try to avoid that solution until all other options have been exhausted.

Like I said, I'm not at my PC now but I will sent a playable version over later/tomorrow if another solution doesn't present itself.
i had to reinstall about 10 times before i finally got a properly set up version lol

Yeah if you dont solve it get hold of me and ill do my thing ;)
Marked as best answer by MZslayer11 on Today at 06:40:25 pm
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Well it just randomly started working  :poker:

When I applied the new update to Harrys perks, sniperbolts prefabs works fine now. Idk how or why but thanks harry lol.
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Probably got stuck in a loop somewhere and rest of zombiemode scripts weren't called.
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lol no idea how, unless you used my pre-edited weapons gsc maybe lol

glad its working for you :)
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lol no idea how, unless you used my pre-edited weapons gsc maybe lol

glad its working for you :)

I did use the pre-edited one but I also for the earlier version and  it was broken for that one. Thats WaW logic for ya.

 

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