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Mystery box issues

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Created 11 years ago
by BuIlDaLiBlE
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There's several issues: first, mystery box doesn't glow when in use. I haven't removed its FX so I dunno what it's all about. Second: when mystery box supposed to be moved to other location, it always moves to the same location where it was before. This is... ah, I just dunno how to describe it. I've never modified any mystery box scripts that could make these issues. Any thoughts on how to fix?
Last Edit: August 07, 2015, 08:49:31 am by BuIlDaLiBlE
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Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Second problem: make sure you have more than 1
Box placed, if you do go into zombiemode_weapons and find 'level.script = nazi_zombie_factory'  Everywhere you see that line add another one with your map name.
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My Custom Zombie Maps:

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more custom zombie maps coming soon
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hi man,

about the first problem.

if you check the _zombiemode_weapons.gsc  and then somewhere about the magic box there is something about fx's

like  Playfx  or Playfxontag

if you find some of these in the magic box script then keep the fx name in your mind and open the next following files:


dlc3_code.gsc  > raw\maps\...
dlc3.csv  > zone_source
nazi_zombie_YOURMAPNAME.csc  > in root\raw\clientscripts\...

if you open dlc3_code.gsc

and scroll down around line 375 and you see this:

Code Snippet
Plaintext
DLC3_FX()
{

check in there if the fx that you need to keep in your mind, is in there.  no ? then add the fx from what you need to keep in your mind.


in the dlc3.csv 

below the

Code Snippet
Plaintext
FX AREA


there are fx's added check the same thing as dlc3_code.gsc  but now in dlc3.csv


and as last check it also in the  nazi_zombie_YOURMAPNAME.csc


if you have that done then compile the map and build mod again and then check it out if it is working :)

so not  you can try to add  fx,THE_FX_NAME    also in   mod.csv  (root\mods\yourmapname\)  and nazi_zombie_yourmapname.csv (zone_source)

what you also did in the dlc3.csv from zone_source location :)


that should working :)



best regards,
Gamer9294
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Unfortunately, none of the above works.
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Paste you zombiemode_weapons. What I said works with the sniperbolt box, not the ugx one.
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Paste you zombiemode_weapons. What I said works with the sniperbolt box, not the ugx one.
http://pastebin.com/9PL0nUM4
Last Edit: August 10, 2015, 01:54:20 pm by BuIlDaLiBlE
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You didn't even try what I said :poker:

Search for

if(level.script == "nazi_zombie_factory"

Everywhere you see that add

if(level.script == "nazi_zombie_mapname"
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You didn't even try what I said :poker:

Search for

if(level.script == "nazi_zombie_factory"

Everywhere you see that add

if(level.script == "nazi_zombie_mapname"
I tried, didn't work. My map name without "nazi_zombie" though, it's just bphigh, and I'm using UGX Modtools Patch v.1.0.6.
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If you tried what I said how come the changes are not in the file you linked?
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If you tried what I said how come the changes are not in the file you linked?
Because I reverted them, isn't that obvious?

 
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