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Is zone object is inside of active?

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Created 11 years ago
by Harry Bo21
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Not sure why but im having real trouble checking this

How do i detect if a specified object is inside a "active" zone?
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Not sure why but im having real trouble checking this

How do i detect if a specified object is inside a "active" zone?
As long as you have your zones setup correctly, and your script has this library included:
Code Snippet
Plaintext
#include maps\_zombiemode_utility;
You can use this function to check if something is in an active zone:
Code Snippet
Plaintext
check_point_in_active_zone( object.origin )
It will return a bool of true or false.
Last Edit: January 02, 2015, 03:32:41 am by JBird632
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ive tried this and it hasnt worked?

I grabbed the player origin when i walk on a trigger that is within a zone, but it returns false?
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open _zombiemode_utility and look for the function Jbird mentioned. When you read it, you'll notice soon enough what you're missing prob..
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i looked. The function creates a script origin at the given location then compares it, but as far as i could tell that should work exactly as i gave it?

Either way I did it a different way ;)

Thanks anyway :)
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i looked. The function creates a script origin at the given location then compares it, but as far as i could tell that should work exactly as i gave it?

Either way I did it a different way ;)

Thanks anyway :)

k, cool..

Code Snippet
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check_point_in_active_zone( origin )
{
player_zones = GetEntArray( "player_zone", "script_noteworthy" );
if( !isDefined( level.zones ) || !isDefined( player_zones ) )
{
return true;
}

I noticed a lot of tutorials dont mention you should put the "script_noteworthy - player_zone" to your zone's. Thought that might be the case for you.. But if you found another way that's fine too i guess
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lol, i didnt see that. Makes sense

My alternate way could easily be changed. Thanks for clearing that up dude

btw, the Raygun FX work now, no idea why, but all of a sudden i noticed lol
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k, cool..

Code Snippet
Plaintext
check_point_in_active_zone( origin )
{
player_zones = GetEntArray( "player_zone", "script_noteworthy" );
if( !isDefined( level.zones ) || !isDefined( player_zones ) )
{
return true;
}

I noticed a lot of tutorials dont mention you should put the "script_noteworthy - player_zone" to your zone's. Thought that might be the case for you.. But if you found another way that's fine too i guess
Its funny cause the monkey bomb script uses this function, so thats why ppl can throw their monkey bomb out of the map and the zombies derp out.
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oh really? might change that to the black ops style "samantha laughing" thing

 
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