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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Thank you for helping out willywinkie. To many forum questions with no clear solution.
Quick tutorials (Q&A) like this will increase the quality of all future maps.
willywinkie +1
@n123q45
Did you get this to work?
replace "ballbags' with the image of you're choices.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
The reason the image does not work in Ballbags 2 is because it was not precached. Probably the same issue for you.
Open your mapname.gsc, scroll down to where you see
and right ABOVE that line, put
where SHADERNAME is the name of your newly added material file for the image.
Also make sure you include your material in one of your map's fastfiles:
and make sure the iwi image file that goes with the material has been included in the images folder of one of your map's IWDs. Make sure it's box is checked in the IWD files list in Launcher.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
thaks terminator for replying
if you mean i precached my image name i did it for both (material& precached ) but it doesnt work and still display default image,my image show on one of texture and works fine on my map but cant show on this script.
If you do everything I just said and the material exists then it will work, I guarantee it. You're missing something.