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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i do not beleave yo can do this, just like viewmadols i assume that one model can't have more than one aim playing on it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
It's possible on AI, but not on players by gsc so far i know. Because when you create a playeranimscriptevent on a player and you have defined your script event in playeranim.script and give it the torso value instead of both, the anim isn't playing unfortunately.
I do not want to do this in playeranim.script, I want to do this in real GSC script.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I think you can tbh, try using setanimknob() You should be able to set weights and the joints where the anim plays on. if you export the anims correctly that should work. Think that also works for player-models, never tried myself though
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Did you also try setanimknoball() ?
http://www.zeroy.com/script/animation/setanim.htm
Pretty sure this would be the way to go, you'd just need to fugure out the details cause i dont know either ( maybe someone else does? )
and are you sure your torso animation is really a torso animation?
I'm pretty sure you can't do that. On AI yes but player noway.