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Help to remove fall damage from this script?

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Created 9 years ago
by vinnyz500
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Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;

main()
{
    entTransporter = getentarray( "enter" , "targetname" );
if(isdefined(entTransporter))
    for( i = 0; i < entTransporter.size; i++ )
entTransporter[i] thread transporter();
}

transporter()
{
    for(;;)
{
    self waittill( "trigger", player );
entTarget = getEnt( self.target, "targetname" );
wait 0.1;
player setOrigin( entTarget.origin );
player setplayerangles( entTarget.angles );
wait 0.1;
iprintlnbold("Be Careful Next Time...");
}
}

Any help to remove fall damage would be appreciated

Basically the player falls far enough that they need jug or PHD to survive and for some reason, their death makes the game restart so either i would need a fix to the restart game thingy or i would need to remove fall damage all together
Last Edit: December 03, 2015, 10:43:15 pm by vinnyz500
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Does moving the entity closer to the ground not prevent fall damage from happening?
Marked as best answer by vinnyz500 9 years ago
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or you can make the ground a meterial that prevents fall damage:
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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or just make them invincible until they land
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or you can make the ground a meterial that prevents fall damage:
(Image removed from quote.)
probably the easiest. Forgot about caulk  :-X Thanks
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probably the easiest. Forgot about caulk  :-X Thanks
think placing a clip has the same effect
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think placing a clip has the same effect
clips usually have fall damage on them, at leas im pretty sure
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clips usually have fall damage on them, at leas im pretty sure
not sure about that. I remember it being marked best answer on another near identical topic

I think clips lack whatever property it is setting damage. They are literally just barriers

 
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