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Contact Support - Help Center Get help on the UGX Discord. Join it now!#include maps\_utility;
#include common_scripts\utility;
main()
{
entTransporter = getentarray( "enter" , "targetname" );
if(isdefined(entTransporter))
for( i = 0; i < entTransporter.size; i++ )
entTransporter[i] thread transporter();
}
transporter()
{
for(;;)
{
self waittill( "trigger", player );
entTarget = getEnt( self.target, "targetname" );
wait 0.1;
player setOrigin( entTarget.origin );
player setplayerangles( entTarget.angles );
wait 0.1;
iprintlnbold("Be Careful Next Time...");
}
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
or you can make the ground a meterial that prevents fall damage:
(Image removed from quote.)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
probably the easiest. Forgot about caulkThanks
think placing a clip has the same effect
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
clips usually have fall damage on them, at leas im pretty sure