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Zombie Enslaver
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![]() | Has released one or more maps to the UGX-Mods community. |
if(level.boss == true) // I need some kind of variable here
{
set_zombie_var( "zombie_score_kill", 0 );
set_zombie_var( "zombie_score_damage", 0 );
set_zombie_var( "zombie_score_bonus_melee", 0 );
set_zombie_var( "zombie_score_bonus_head", 0 );
set_zombie_var( "zombie_score_bonus_neck", 0 );
set_zombie_var( "zombie_score_bonus_torso", 0 );
set_zombie_var( "zombie_score_bonus_burn", 0 );
}


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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
if(!self.boss_zombie)
if( self zombie_flame_damage( mod, player ) )
{
if( self zombie_give_flame_damage_points() )
{
if(isDefined(self.boss_zombie) && !self.boss_zombie)
player maps\_zombiemode_score::player_add_points( "damage", mod, hit_location, self enemy_is_dog() );
}
}
else if( self maps\_zombiemode_tesla::is_tesla_damage( mod ) )
{
self maps\_zombiemode_tesla::tesla_damage_init( hit_location, hit_origin, player );
return;
}
else
{
if(isDefined(self.boss_zombie) && !self.boss_zombie)
player maps\_zombiemode_score::player_add_points( "damage", mod, hit_location, self enemy_is_dog() );
}
Majority(if not all) of the scoring logic is handled in _zombiemode_score.gsc. I wouldn't know exactly what you would need to change because i've never made a boss zombie before or seen the script that your making so yeah.
If nothing else you could (probably) take the points away as the player receives them, but it'd look real stupid. lol