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Contact Support - Help Center Get help on the UGX Discord. Join it now!level.scr_anim["zombie"]["sprint1"] = %ai_zombie_sprint_v1;level.scr_anim["zombie"]["sprint1"] = %zombie_run_bo2;![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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Or copy generic_human.atr to your mod folder, and add zombie_run_bo2 in with the other sprint anims without replacing anything.



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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true but would that bump up the anim or fx limit?
level.scr_anim["zombie"]["sprint1"] = %ai_zombie_sprint_v1;
level.scr_anim["zombie"]["sprint2"] = %ai_zombie_sprint_v2;
level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v1;
level.scr_anim["zombie"]["sprint4"] = %ai_zombie_sprint_v2;