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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Yeah hes right, buried somewhere deep in the cod code that im yet to find is a stopLoopedSound() on player ( by the sounds of it - in the grenade throw function )
this is probably used for cleaning up left over sounds, i guess they never wanted us to use "player" for sounds directly ( This is why my craftables sounds stopped working once, took me ages to work out why coz "just coz" wasnt acceptable lol )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
i remade the script so it doesn't loop constantly anymore and to fix that issue with nades and switching weapons i...
instead of
players playLoopSound( "tzp_generator_loop" );
i added,
sound = spawn("script_origin", self.origin);
mysounds(sound);
then to stop the sound,
sound StopLoopSound();
with what im trying to do thats the only way i got it to work without bugs