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double pap tutorial (very simple)

HOT
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Created 10 years ago
by fatboypro
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note in this tutorial i will not show how to add pap camo if you want it follow this tutorial
http://www.zombiemodding.com/index.php?topic=14262.msg139230#msg139230

You might want to look at this before you start this tut

What you need
-notepad++


1
Go too root/raw/maps and find
Code Snippet
Plaintext
_zombiemode_weapons
open it and find the weapon section (line 191-285) and add
Code Snippet
Plaintext
 add_zombie_weapon( "WEAPON_NAME_upgraded_upgraded", &"ZOMBIE_WEAPON_WEAPON_NAME_10000", 10000,	"vox_raygun",	6 );

save and close

2
Go to root/raw/maps and find dlc3_code open it and find the weapon section add
Code Snippet
Plaintext
include_weapon( "WEAPON_NAME_upgraded_upgraded", false );
save and close

3
Go to root/mods/weapons/sp/ and find the weapon that you want to be triple paped copy and paste it and rename it to
Code Snippet
Plaintext
WEAPON_NAME_upgraded_upgraded

[/4
open up the file you just renamed and customize i to your liking

5
now go to your mod.csv and add
Code Snippet
Plaintext
weapon,sp\WEAPON_NAME_upgraded_upgraded
also check off the boxes in launcher

6
Build the mod

7
HAVE FUN!!!
Last Edit: January 28, 2014, 10:53:43 pm by fatboypro
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Thanks this seems very useful :D
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thanks!  :)
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This is very cool i might use this in my next map :D
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I've never seen something like this before, cool idea(:
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I've never seen something like this before, cool idea(:
Never seen it before? Lol, don't make me laugh. There's several maps with double pap, only reason noone has ever done triple pap is because of weapon file limits. You can't even have 30 weapons with triple pap. (30 weapons + 3*paped = 120 + default weapon files for perk bottles, knuckle crack, melee, ... = Limits exceeded)


I've said it on ZM but I'll say it here too:
Quote
You'll need to edit _zombiemode_weapons.gsc to remove weapons from the box when you have double pap version and allow buying ammo of the wall for double pap guns.
Last Edit: January 28, 2014, 04:27:22 pm by JR-Imagine
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This seems awesome, but like JR said, waw can only handle so many weapon files, and since you need to make another weapon file for each of the pack a punch guns, that would be 3 per gun, which would mean you would be limited to the amount of guns you can have on your map. I would just stick with single pack a punch or double pap.
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Never seen it before? Lol, don't make me laugh. There's several maps with double pap, only reason noone has ever done triple pap is because of weapon file limits. You can't even have 30 weapons with triple pap. (30 weapons + 3*paped = 120 + default weapon files for perk bottles, knuckle crack, melee, ... = Limits exceeded)


I've said it on ZM but I'll say it here too:
didn't you have triple pap on your map?

Post Merge: January 28, 2014, 09:18:51 pm
i just realized that when i say triple pap i mean double pap  :troll:
Last Edit: January 28, 2014, 09:18:51 pm by fatboypro
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double pap is fine then, i was wondering why you would want to triple pap anyway
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I've said it on ZM but I'll say it here too:


Quote

You'll need to edit _zombiemode_weapons.gsc to remove weapons from the box when you have double pap version and allow buying ammo of the wall for double pap guns.

Yaphill actually helped me out with that in the past, and i think it's something you might want to at least take a look at it when you're posting a tut for this, or just mention not to make double pap'ed guns as wall weapons... It took me quite some time to figure out back then (also because i just started modding) and i didn't want to spread this around already  >:( . but on the other hand it's already in a topic on ZM.... When you hold an _upgraded_upgraded weapon and walk up to the wall weapon to buy ammo, it'll replace your double pap'ed (10000+ points) gun with the stock version because the game doesn't recognise the gun as a upgraded version of the stock one..
This topic is from the starting days of my modding, and i'm a complete super-noob in this topic.  :-[ :-[ but the fix is in there. http://www.zombiemodding.com/index.php?topic=12383.0;topicseen
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thanks i will add this in my post! :)
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NP, all credits for YaPhill i just copied the functions..
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You can't even have 30 weapons with triple pap. (30 weapons + 3*paped = 120 + default weapon files for perk bottles, knuckle crack, melee, ... = Limits exceeded)

I didn't think about that.
And yeah, tripple pap would be over the top, mostly. But it's good to know that it's possible.
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maps:
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http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
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http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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can I use these camos for the upgraded weapons and if so how? thanx

http://custom-zombies.com/Forums/index.php?action=downloads;sa=view;down=19
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