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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Is this in a tut, cause I feel like that is very useful information in those two answers and should be in a tut... for referencing. if not, would you mind Pro? Scripting tut?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I don't think there is 1, but I can defiantly make 1 for people to use as a reference.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
If you want to change an entire text or image color I would reccomend just using HUD.color = ( 1, 0, 0 );
Also some info I left out in HUD.color you can use ( 1, 1, 1 ) or if you want to specify a more specific color it works using the same idea but out of 255 so for ex
HUD.color = ( ( Num1 / 255 ), ( Num2 / 255 ), ( Num3 / 255 ) );
and then you can use this color system to decide your numbers for Num1, Num2, Num3
http://www.colorcombos.com/colors/FFFFFF
Also 1 just specifys it is set 255 / 255 so rather than using 255 / 255 just replace it with 1
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |