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Carpenter powerup

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Created 9 years ago
by Deer2014
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Hmmm, guys I have an amateur basic question:

How can I use carpenter powerups in my map? What I need to set in _zombiemode_powerups.gsc or dlc3_code_gsc scripts?

I thought this default setting in Der Riese style map, but it seems not.  ::)
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It is already applied, but not if you either dont have windows in map or have modified powerups script
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Ohh, if I understand correctly, it is necessary to have more windows/barricade on the map and drop carpenter powerup?
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Having even one window should make it drop from zombies, if everything is done (playable area, script not modified)
Marked as best answer by Deer2014 9 years ago
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I think I have your answer. I ran into this problem on my map also. In _zombiemode_powerups.gsc there is a line that says something like this:
Code Snippet
Plaintext
while( powerup == "carpenter" && get_num_window_destroyed() < 5)
Because of the 5 there, the carpenter powerup will not drop unless there are 5 or more broken windows. I always change it to 1 in my maps. You could change it to 0 or change it to:
Code Snippet
Plaintext
while( powerup == "carpenter")
But I personally don't want a carpenter to drop if every window is fully built because then it is pointless. But that is up to you.

So to change it just search for that line in your file (its roughly line 320 or something) and change the 5 to whatever you would like.

I hope that helped! Good luck with your map!
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I think I have your answer. I ran into this problem on my map also. In _zombiemode_powerups.gsc there is a line that says something like this:
Code Snippet
Plaintext
while( powerup == "carpenter" && get_num_window_destroyed() < 5)
Because of the 5 there, the carpenter powerup will not drop unless there are 5 or more broken windows. I always change it to 1 in my maps. You could change it to 0 or change it to:
Code Snippet
Plaintext
while( powerup == "carpenter")
But I personally don't want a carpenter to drop if every window is fully built because then it is pointless. But that is up to you.

So to change it just search for that line in your file (its roughly line 320 or something) and change the 5 to whatever you would like.

I hope that helped! Good luck with your map!

Thanks.

 
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