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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Both of those functions require being called on AI and are basically for making an AI throw a grenade and the grenade is somehow determined with the AI or something.... so those cannot help here. MagicBullet seems best here. The only thing is.... can you define the grenade or projectile like I do in this little chunk of code if the weapon file is set to shoot projectiles or grenades? I found this method used in Black Ops 2 but does it work in World at War? And if so, can you call Detonate(); on it? That's all I really want to know.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
actually they require a "entity"
player or ai, or anything infact. This is how i did the grenades for my dig sites
and firing projectiles "does" reference "the object it fired"
self waittill( "weapon_fired", grenade );
grenade = the grenade
and detonate works on that... Its down to how you set up the weaponfile its using
something along those lines
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
no its "already" being passed, your just deciding what you wanna call it to refer to it, could call that anything, doesnt need to be grenade
look at the WW scripts from BO1 and 2
the staffs even use magic bullet, although i still havent got that working and lost interest
cant remember which notify it is, but depends on the weapon file. So grenade_fired wont work on a bullet weapon or whatever. Make it a grenade type and this should work, and it should still be treated as primary and work otherwise as normal
Cant remember it exactly, but if you look through some of treyarchs weapons youll find it, used this for my TG and shield scripts
betties do something similar too, as they use a "fake" model, rather than the one in the weaponfile
i used this to have them place straight on to the floor instead of watching it drop to the floor, which seemed silly to me
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i thnk its you not getting me, as what you just posted is practically the same...
i was under the impression "missile_fired" didnt work on COD 5, if it does, sounds like thats what you need, but it wont use the same functions as grenades, so detonate proba bly doesnt apply
i dunno anyway, havent touched cod 5 in months, and dont intend to. have fun
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i think the fact treyarch outright stated "you will get mod tools, including mapping and gametypes, closed alpha starts in march"
is pretty definitive lol
and that is why, not wasting time on cod 5 just so i have to do it all over again to move it to bo3. Seems pointless - plus like you said everyone else has been giving up, including people i was part way through helping so, taking a hiatus
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
o they said that exactly? o ok well then yeah lol they are coming out. sorry i havent really been keeping up with that stuff. so yea makes sense why your quitting. I still got some mods to finish tho so im gonna stay here in good old WaW for a bit.